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Publisher: Mercury Learning and Information

Video Game Writing: From Macro to Micro, Second Edition

Video Game Writing: From Macro to Micro, Second Edition

Maurice Suckling & Marek Walton

Video Game Addiction

Video Game Addiction

David A. Olle & Jean Riescher Westcott

Storyboarding: Turning Script to Motion

Storyboarding: Turning Script to Motion

Stephanie Torta, Vladimir Minuty

Python Pocket Primer

Python Pocket Primer

Oswald Campesato

Python An Introduction to Programming

Python An Introduction to Programming

James R. Parker

Python 3: Pocket Primer

Python 3: Pocket Primer

James R. Parker

Programming Essentials Using Java

Programming Essentials Using Java

William McAllister & S. Jane Fritz

Photograph Restoration and Enhancement

Photograph Restoration and Enhancement

Vickie Ellen Wolper

iOS for Game Programmers

iOS for Game Programmers

Allen Sherrod

Introduction To Game Development Using Processing

Introduction To Game Development Using Processing

James R. Parker

Introduction to 3D GAME PROGRAMMING WITH DIRECTX® 11

Introduction to 3D GAME PROGRAMMING WITH DIRECTX® 11

Frank D. Luna

Introduction to 3D Game Programming with DirectX 12

Introduction to 3D Game Programming with DirectX 12

Frank D. Luna

Hollywood Studio Production Techniques

Hollywood Studio Production Techniques

Winnie Wong

Game Testing

Game Testing

Charles P. Schultz, Robert Denton Bryant

Digital Filmmaking

Digital Filmmaking

Pete Shaner

Computer Graphics Programming in OpenGL with Java

Computer Graphics Programming in OpenGL with Java

V. Scott Gordon & John Clevenger.

Classic Game Design: From Pong to Pac-Man with Unity

Classic Game Design: From Pong to Pac-Man with Unity

Franz Lanzinger

Artificial Intelligence in the 21ST Century

Artificial Intelligence in the 21ST Century

Stephen Lucci & Danny Kopec

Book Details

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